Spell
NormalFalling Current
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2571
Target 1 face-up monster you control and declare a Level between 1 and 3; it becomes that Level.
Falling Current — Power Evaluation
Final Score: 42 ± 8 · Confidence: Medium
- Intrinsic: 43.6 · Deck: 41.2 · Meta: provisional
- Primary role: Utility
Why it scores here
Falling Current is a single-target Normal Spell that sets one of your face-up monsters to Level 1-3. Its power is a narrow level-setting utility, so it earns modest material and deckbuilding credit but very little for converting resources into board. The card is cheap to run (1-3 copies, no garnet) and is played in 11 sampled decks across 8 archetypes, which confirms it is a real tech choice, not a forgotten card. High deck count and popularity earned no extra points, and the recorded Forbidden One and Water Spirit partner overlap was treated as a list artifact, not synergy.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Normal Spell with no searcher in the evidence; it is reached only by drawing it, and the sample shows 1.9 copies per deck across 11 decks (observed; no combo data to confirm live-ness). |
| Combo & Conversion | 25 | Text says it changes a monster's Level to 1-3, which can enable Level-dependent summons; no recorded combo boards show it converting to a board (inferred from text, no combo examples). |
| Resource Economy | 10 | One card for no return: it spends a card to change one Level and draws nothing back (verified from card text). |
| Effect & Interaction | 10 | No opponent interaction; it targets only a monster you control (verified from card text). |
| Material Utility | 45 | Level-setting can make a monster fit a Level-based Synchro or Xyz requirement, a usable but situational material role (inferred from text, no as_material evidence). |
| Resilience & Flexibility | 25 | Spell that can be negated on resolution and does one thing with one target; no recursion or multi-zone use (verified from card text). |
| Deck-Building Efficiency | 80 | Low-cost, no garnet or lock, and 3 copies are fine; it is splashable into any deck with a face-up monster (verified from decks copies and text). |
Calculation
Weight profile: Utility / no clear role (default); no secondary role blended. Intrinsic ≈ 43.6, Deck ≈ 41.2, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cheap and clean to run: no garnet, no lock, and 1-3 copies fit most lists
- Targets any face-up monster you control, so it is portable across archetypes
- Appears in 11 sampled decks across 8 archetypes, so it is an accessible tech choice
Weaknesses
- No card advantage and no recursion; it is a one-for-one tech
- Single target and only works when you already control a face-up monster
- No recorded combo boards, so its conversion value is text-only inference
- Only matters when a Level change is the missing piece
Counters / choke points
- Spell negation on resolution
- Opponent responses that change or reposition the target monster before the effect resolves
Best use
Utility level-setter for Level-dependent summons (Synchro/Xyz material matching). Decks: Exodia, Greed, Speedroid, Flamvell, Book of, Umi, Shark.
Evidence & gaps
- Verified: Text: target 1 face-up monster you control and set its Level to 1-3; Normal Spell in formats TCG, OCG, MasterDuel, DuelLinks; Decks run 1 or 3 copies (avg 1.91, max 3)
- Observed: Present in 11 sampled decks across 8 archetypes, 6 main-deck and 5 with 3 copies; Partner overlap of 6 of 11 decks with the Forbidden One set and Water Spirit, which looks like one shared list
- Inferred: Level-setting enables Level-dependent summons such as Synchro or Xyz material matching; Single-target, situational utility with no card advantage
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only decks_evidence has no avg_starter_count, so DeckResilience rests on archetype spread alone






