Falling Current
Spell Normal

Falling Current

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Target 1 face-up monster you control and declare a Level between 1 and 3; it becomes that Level.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
42± 8/ 100
Power Score
Intrinsic 44
Deck 41

Falling Current — Power Evaluation

Final Score: 42 ± 8 · Confidence: Medium

  • Intrinsic: 43.6 · Deck: 41.2 · Meta: provisional
  • Primary role: Utility

Why it scores here

Falling Current is a single-target Normal Spell that sets one of your face-up monsters to Level 1-3. Its power is a narrow level-setting utility, so it earns modest material and deckbuilding credit but very little for converting resources into board. The card is cheap to run (1-3 copies, no garnet) and is played in 11 sampled decks across 8 archetypes, which confirms it is a real tech choice, not a forgotten card. High deck count and popularity earned no extra points, and the recorded Forbidden One and Water Spirit partner overlap was treated as a list artifact, not synergy.

Axis scores

Axis Score Evidence
Accessibility 40 Normal Spell with no searcher in the evidence; it is reached only by drawing it, and the sample shows 1.9 copies per deck across 11 decks (observed; no combo data to confirm live-ness).
Combo & Conversion 25 Text says it changes a monster's Level to 1-3, which can enable Level-dependent summons; no recorded combo boards show it converting to a board (inferred from text, no combo examples).
Resource Economy 10 One card for no return: it spends a card to change one Level and draws nothing back (verified from card text).
Effect & Interaction 10 No opponent interaction; it targets only a monster you control (verified from card text).
Material Utility 45 Level-setting can make a monster fit a Level-based Synchro or Xyz requirement, a usable but situational material role (inferred from text, no as_material evidence).
Resilience & Flexibility 25 Spell that can be negated on resolution and does one thing with one target; no recursion or multi-zone use (verified from card text).
Deck-Building Efficiency 80 Low-cost, no garnet or lock, and 3 copies are fine; it is splashable into any deck with a face-up monster (verified from decks copies and text).

Calculation

Weight profile: Utility / no clear role (default); no secondary role blended. Intrinsic ≈ 43.6, Deck ≈ 41.2, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap and clean to run: no garnet, no lock, and 1-3 copies fit most lists
  • Targets any face-up monster you control, so it is portable across archetypes
  • Appears in 11 sampled decks across 8 archetypes, so it is an accessible tech choice

Weaknesses

  • No card advantage and no recursion; it is a one-for-one tech
  • Single target and only works when you already control a face-up monster
  • No recorded combo boards, so its conversion value is text-only inference
  • Only matters when a Level change is the missing piece

Counters / choke points

  • Spell negation on resolution
  • Opponent responses that change or reposition the target monster before the effect resolves

Best use

Utility level-setter for Level-dependent summons (Synchro/Xyz material matching). Decks: Exodia, Greed, Speedroid, Flamvell, Book of, Umi, Shark.

Evidence & gaps

  • Verified: Text: target 1 face-up monster you control and set its Level to 1-3; Normal Spell in formats TCG, OCG, MasterDuel, DuelLinks; Decks run 1 or 3 copies (avg 1.91, max 3)
  • Observed: Present in 11 sampled decks across 8 archetypes, 6 main-deck and 5 with 3 copies; Partner overlap of 6 of 11 decks with the Forbidden One set and Water Spirit, which looks like one shared list
  • Inferred: Level-setting enables Level-dependent summons such as Synchro or Xyz material matching; Single-target, situational utility with no card advantage
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only decks_evidence has no avg_starter_count, so DeckResilience rests on archetype spread alone











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